Coincidentally, you might become the archenemy of the table with this powerful Commander
There are a few stand out cards that I'm sure will see play, but beyond those 2-3 the set gets very deep, with a bunch that are good enough to see play, but not strong enough to outclass all the others
Without that paying 2 non-inkable for a 1 / 3 isn't good
One extra mana to exile a card like Arclight Phoenix or Tenacious Underdog isnt bad at all
Here is a list of each one as listed by Pokemon Zone: The Gym Leader of the Kanto Region Collect all full art Trainer cards (Reward: 48 Wonder Hourglasses, 12 Pack Hourglasses, 10 Shop Tickets) Genetic Apex Museum 1 (Charizard) Collect all full art Special Illustration non-EX Pokemon cards in Charizard packs (Reward: 36 Wonder Hourglasses, 12 Pack Hourglasses, 10 Shop Tickets) Genetic Apex Museum 2 (Mewtwo) Collect all full art Special Illustration non-EX Pokemon cards in Mewtwo packs (Reward: 36 Wonder Hourglasses, 12 Pack Hourglasses, 10 Shop Tickets) Genetic Apex Museum 3 (Pikachu) Collect all full art Special Illustration non-EX Pokemon cards in Pikachu packs (Reward: 36 Wonder Hourglasses, 12 Pack Hourglasses, 10 Shop Tickets) Complete the Kanto Pokedex
Also, during this phase, a player may choose to play a card from his or her hand by tapping lands to produce mana