It's very easy to wind up drawing 2, 3, 4 cards per enchantment with all of the Mesa Enchantress effects in these decks which results in a hand with a bunch of extra lands, and putting then directly into play can offer massive ramp potential
The decks strategy is pretty straightforward: fill up your board with party creatures to turn on synergies that care about it
I know that you are reading a Magic column, not a "Maths R Us" column
Now, you can pick up the decks as part of one heavily discounted bundle thanks to a current Amazon sale
If you do, tap that creature and it gains Indestructible until end of turn
Mechanics in the style of lifelink have been in the game since [c]El-Hajjj[/c] in the second-ever MTG expansion, Arabian Nights