Just like entries of old, the controls are incredibly easy and the game is simple to navigate around, making it even simpler to just pick up and continue where you left off
Mana Ramp Since Lara Crofts mana cost is three different colors, most of my mana ramp maximizes the chances of casting Lara Croft on Turn 3 to get the party started
It triggers The Gitrog Monster, gets tokens, helps gain a little bit of life, and is not tied to a creature
When you are able to align the theme of the deck with the options in the punisher cards they rather jump up in power
But as a drawback, it forces Charizard to discard three Fire Energy Cards
However, its within a buck or so of Kjeldoran Royal Guard which has as many foil printings and is a fairly useless card