Dockside Extortionist First Printed: 2019-AUG Banned: 2024- SEP Dockside Extortionist generates 4+ treasures very easily in a multiplayer game, which accelerates one player into midgame (or even late game) plays starting as early as turn two
Temple of Deceit , Temple of Malady , Temple of Mystery , and Temple of the False God can all go, along with Terramorphic Expanse and Evolving Wilds , upgrading one to an Escape Tunnel , and adding a Guildmages' Forum for a little more mana fixing and extra +1/+1 counters
For players who dont mind casting themselves as the villain (or even relish it!), black is an excellent choice
Exert lets you get an extra effect for an unusual cost and I am a fan of unusual costs
Its also just kind of exciting for a new player to see a spell that says, you win the game. There are two downsides to this deck that I feel are important to mention
Legendary Creature - Demon Color tag templates(None) Recruiter of the Guard When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle