Theres not much to say here these are mid-list cards because theyre good and strong, but a bit less interesting than some other potential picks
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All of the Lv2-4 non-Tuners have two effects (one on the field , one in the GY ), but they can only use one of these effects per turn (hard one effect per turn, rather than hard once per turn)
There are two objectives when playing Exodia: stalling your opponent and fetching cards
During each standby phase, you have to detach one XYZ material from this card, or take 2000 points of damage
The most important part of this commander is its power, and its almost always going to be at 3 unless you resolve one of your few combat-stat-boosting spells