That being said, these are aesthetically-appealing, well-designed cards with an interesting mechanic revolving around their ability to send cards to and from the Graveyard in order to extend their combos and potential
Poison-types were previously grouped in with Grass-types (which made some amount of sense, due to how many Grass/Bug-types are also Poison)
(Though thats definitely part of it.) While comparisons to Magic: The Gathering are easy - there are a number of keywords with specific in-game effects, cards battle using two key values for their attack strength and health, and you can gradually play bigger cards as you build up your stock of in-game resource - Lorcana doesnt just whack a set of Mickey Mouse ears on the veteran TCG
Weve seen some more tricks recently that compete with it, but Battle Rage is still in contention among combat tricks
It will be interesting to see how this card, which has been sleeping for a long time, behaves in a different environment
In fact, the meager limitations might trick opponents into not appropriately valuing Tataru Taru as the threat it is