Summon: Primal Odin My biggest concern for the Summons is that they are all quite expensive, Primal Odin included, and being not only creatures, but enchantments as well, makes them seem extremely easy to get rid of
Casting the Gearhulk is a bit tricky, but the ability to grab two more cards, potentially two combo pieces or toolbox pieces, makes this card a great pick in plenty of decks
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Shift allows the four cost card to be deployed for only three ink, Evasive makes him difficult to challenge, and Challenger +3 gives him a boost when he's on the attack
One of the best parts of Mirran Crusader is how he is able to ignore the elk blockers and hence requires Bant Miracles to find removal Lavabrink Venturer doesnt do that
Editor's Note: For Creators & Brand Managers While this list covers the cards that dominate the game, there is a secondary story here for game creators and brand managers