There are a lot of cards Im excited about in Kaldheim , but Ive narrowed down a list of five cards you should consider crafting for Historic when the set drops next Thursday
You get to manifest a card from the top of your deck, putting two +1/+1 counters on it and a trample token to boot, giving you a 4/4 for four mana, which is a fair exchange
On top of that, Tameshi can also be used to return both artifacts and enchantments from your graveyard to the battlefield
Thats not even to mention the endless RPGs, video games, board games, and other games Ive used to tie up my time most forcefully over the years.
You can consider this a mistake on my part, as it's typically very important to have at least a handful of cards that cost less than three mana
The main focus is to fill up your graveyard, apply pressure with threshold cards like Werebear, and then in the endgame create big creatures with Rhizome Lurcher or Moldgraf Millipede