Neither of the lands do anything with the type, but in the past this has been used with types like Gates(in Battle For Baldurs Gate and Foundations ), Deserts (most recently in Outlaws of Thunder Junction ), and several other times
And if you happen to have access to the original dual lands ( Dang, look at you, baller
1 Sanctum of Calm Waters
Hidden Hideout Together Forever Vanquish the Horde Wave Goodbye Blasphemous Act Biogenic Ooze Steelbane Hydra Vigor Voracious Hydra Assassin's Trophy Corpsejack Menace Chromatic Lantern Cinder Glade City of Brass Dragonskull Summit Exotic Orchard Fabled Passage Grand Coliseum Hinterland Harbor Rain-Slicked Copse Rootbound Crag Smoldering Marsh Sodden Verdure Spire Garden Sunken Hollow Undergrowth Stadium Vernal Fen Lita, Little Orphan Amphibian Mona Lisa, Science Geek Lessons from Life Everything Pizza Escape Tunnel Turtle Lair Acidic Slime Cultivate Harmonize Arcane Signet Sol Ring Ash Barrens Command Tower Evolving Wilds Path of Ancestry Thriving Grove Thriving Isle Thriving Moor Vibrant Cityscape 2 Plains [WuoQks0cWOKXBo1wHOKRv] 2 Island [6yIVuyHvs3FBqZLzEpsMi4] 2 Swamp [ybjyM04ysCDJ0uO6CGdkc] 2 Mountain [4EQ6KDdA7EDCcBmRcZ4kfn] 4 Forest [6UmAnQEvIWsyftyfORH17z] Cowabunga
Heres a rough guide to what each rating means: 10 : The absolute best of the best
Its not the greatest tutor per se because it wholly depends on your opponents having more lands than you, but the sheer utility of the card itself still grants it this mid-list position