For 7, Cloud wielding a big sword lines up nicely with the equipment strategies of a white-red Magic deck, but Holt says that adding green to the mix let us tie in the power matters cards and cards that reference the Planet and lifestream. While Tidus ability to pass counters around might lead you to think the deck for 10 is all about Blitzball, this classic white-blue-green strategy actually primarily came from the idea of that games Sphere Grid leveling system as a way to empower your creatures
The ooze makes your creatures bigger, then sacrificing the ooze triggers disappear, so it rewards you for the kind of scrappy, hit-and-run style that defines the Turtles
they're in high demand for collectors, with several fetching serious prices on the secondary market
The idea works really well in just Izzet Blue/Red, but splashing some Black gives access to the mighty Kuja, Genome Sorcerer
In terms of upwards potential, you could easily get this deck into Bracket Three without even needing to include any Game Changers
Each of the modes has an additional cost, similar to spree, but only one mode can be chosen when the spell is cast