Even without going infinite, this card snowballs fast enough to make a ton of artifact tokens your win condition
Green is all about getting as many lands as possible as quickly as possible so that you can cast the massive and expensive creatures you have in your deck
well need creatures with vigilance or other ways to untap them in order to get everyone in on the additional combats
In a nutshell, if you are new to MTGA, claim as many Arena codes as you can so you can open packs, build them into your decks to complete the daily quests , then go for Jump In
I was hoping to wheel a Teyos Lightshield or even the fourth Charmed Stray, but they didnt come back
They certainly belong on a list of best Gruul cards, but the lands and mana rocks are simply necessities that Id rather just give a mention and move on