However, slap bang in the middle of those two segments is the valley of unknowns (not the Ruins of Alph), a selection of cards that sit as expensive chases while not being ridiculously popular
A short time later came allies in Zendikar and Worldwake, and I was thrilled to witness a tribal deck with an admittedly limited competitive pedigree, while also being something fun to play in casual sixty-card decks
From there it is hard to deny that Oko invalidates most permanents in a way that gave my flashbacks to The Jace Test in Jace, the Mind Sculptor era Standard
I thought for sure more would be in the 8-9 range than this
It was pretty slick, and if Pocket leans in hard to those kinds of fun tableaus, it will probably light up the neuron centres of most Pokmon fans
The original Commands were monocolor cards with very general abilities, allowing them to be included in most decks of that color