The higher you go, the less likely your opponents are to win via attacking, but I imagine theres a sweet spot around Bracket 2/3 where this really shines
That means to optimize value, you want three creatures entering on average every turn
either your opponent finds themselves unable to block due to a lack of flyers on their board, or they get their flyers wiped out one by one by deathtouch
Around 1015 pieces is the sweet spot: a few protection options, one or two card-advantage engines (Skullclamp is mandatory), two or three big payoffs (a Sword or two, Embercleave), and the rest tutors and enablers
In case you haven't played a game of MTG Modern in a while, Tron decks all share one common trait: Urza lands
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