First, play Dockside Extortionist and make all those Treasure tokens, and then use some of those treasures to cast your second creature
[33] After ending his Battle Phase, Varis informed Playmaker and Ai that he intended to finish them off there and then
Szarel's second ability doesn't change the times when you can play those land cards
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The second reason I think it makes Magic better is that it disrupts the expected flow of the game, it mixes it up and allows situations where turn two things are happening on turn one
While Arkham Horror: Third Edition is hard and can be unrelenting at times, its rare that a game will be completely unwinnable, at least as long as you learn how to deal with certain situations and pick the right party