The set had double-faced cards, so that allowed us to do a cool design where Huatli transforms into a Saga telling the story of her people
It should be easily predictable what everyones voting for based on the boardstate, and the mind control effect is only taking small creatures
This time, the piece of data was the following: the majority of players who open a booster do not play a Limited format with it (i.e., Draft or Sealed)
Because most of the venture cards here either trigger through combat or benefit attacking, you need to avoid going too deep on expensive removal and slow value cards pick up Equipment and discard instead
Chosen because it turns wide boards into lethal combat steps, rewarding tribal and token strategies with explosive, well-timed board-state manipulation
They were made to support the magecraft mechanic, so cards with magecraft and prowess are a good fit