Here you have a six-mana artifact that wont deal any damage the turn it enters the battlefield
Jumbo Cactuar Basically a 'win the game' card Deals 10K damage Pair with indestructible/hexproof Jumbo Cactuars 10,000 Needles ability is not only a total flavor win but is also one of the wildest pieces of rules text Ive ever seen on a Magic card
As usual, I don't have a concrete answer here, but I don't want people flippantly telling you to run more removal when you lose
The basic play mechanics of Pokmon TCG are just like the video games, as two pokmon face off in turn-based battles
Also like the angel this can be generically good enough to find homes in other decks, potentially even ones that care about warriors because of the tokens produced
If your opponents Bench and Active Spot are swamped with Pokemon V and/or Pokemon GX, Gengars Fear and Panic attack is particularly potent