2019-10-04 Players can't take any actions during your turn before your upkeep begins
Adventure Lands Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Zanarkand, Ancient Metropolis Midgar, City of Mako The adventure lands from Final Fantasy provide utility in specific decks, with the upside of a land drop after the adventure
While the effect relating to hit counters is nice (and shuts down graveyard decks), the deathtouch passive is the real attraction
But it comes with an additional ability that works perfectly alongside Toxrill
This gives you the flexibility to replay OP07-049-buckin to drop another EB01-023-edward-weevil or use OP07-049-buckin as a Counter card
Once this deck gets going, it is almost impossible to stop