While all are powerful in their own right, especially with magecraft or token-matters effects, they didnt quite make the list because they serve a different purpose
Its base power and toughness will revert to whatever it was before that effect started applying, although other effects that modify power and/or toughness, such as ones created by Auras, counters, and the like may still apply
Syr Faren, the Hengehammer Syr Faren, the Hengehammer is an interesting commander
If all creatures were vanilla (i.e., if they had no abilities at all), the gameplay would be much less dynamic (despite what the control players tell you)
Sure, he has a +2 that technically draws you a card and a -3 that is technically removal, and those things are usually pretty good but both are fairly weak versions of that effect
The trick is that you need the energy though