Red/Whites equipment-heavy archetype combined with the buffs usually afforded by Green spells should make playing to the win condition fairly easy
This deck-building shift should be accompanied by more defensive and passive play in-game
When it does die, the damage trigger will continue if you control a Giant
If you can be trusted with Archaeomancer, its a classic for a reason, but one Ive stopped running in order to remove myself from the temptation to soft lock the table
Ive really liked what Ive seen from Kasla, the Broken Halo , so I expect this card to slot right into that deck as another synergistic board wipe that will take care of business while leaving your armies intact
While I'm not sure if both of these are the most efficient choices we could play, they had a definite synergy and seemed to work out well when we played them