Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card
It captures the classic Jund strategy with big creatures, sacrifice effects, and destructive spells
Another nice caveat is that Soul-Guide Lantern provides asymmetrical graveyard hate, unlike Relic of Progenitus
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Without energy, players would be unable to launch their offensive or defensive strategies
Its the classic better than your average cantrip, 3-for-1 we all know and love, and Im still happy to run a copy in most decks