While splashing removal spells can definitely be correct (either because its convenient or sorely needed), splashing game-winning cards tends to be right more often
Turn 2 you could drop Thought-Knot Seer, turning the mimics into 4/4s
"A lot of the older cards are going to have silvering even right out of the pack, which makes it tough, but it's also a fun challenge." Pratte says that in his experience, the Fossil cards have been more difficult to uncover in flawless form than the Jungle cards
There is one thing that you cant deny no matter which side of the debate you are on: His strength
A lot of combo creatures have low power, and this is conveniently costed at 5 mana to work well in many different Birthing Pod combo lines
It enters the battlefield as a copy of any artifact or creature on any player's battlefield, meaning that its versatility and adaptability make it dangerous in many different game modes