Weakness: Grass (x2) Resistance: None Retreat: 1 #131 Houndour Darkness HP50 Basic Pokmon [D] Pack Coordination: For each of your Benched Houndour, search your deck for a [D] Energy card and attach it to that Houndour
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Instead what I did was arrange them as a colour wheel for mechanical overlap that tried to make sure I was always moving from a colour in the pair to a new one but didnt just replicate the standard order, to instead focus on areas of mechanical overlap between the three colours
(2) At the start of the Battle Phase: You can make each player roll a six-sided die, and if they do, apply these effect to each monster on the field based on its controllers result, until the end of this turn
But, on the job, these smooth operators are a force to be reckoned with
There aren't a lot of options, but in my search I came back with two