The card itself makes four 1/1 Hero tokens and then powers up every creature on your board, to reflect the story of summoning your adventuring party and imbuing them with the power of the crystals
Trading card items are excluded from exchange when opened or will not be refunded when opened
Often, youll have to trade two cards for one of your opponents bigger threats this is where A Whole New World shines by refilling your hand
Its activated ability digs through an opponents library until it hits an instant, sorcery, or creature, and then it lets you cast that card for free
Remember, I am not saying these cards are bad or will not see play in other archetypes, they are just not slam dunk includes for over 1/5 of the metagame, in full playsets, for every player running a certain deck
Ravensburger designed each deck with a fair opportunity to win, with no starter deck outweighing any of the others