The panel showcased powerful new abilities and returning mechanics that merge the worlds of Final Fantasy and Magic: The Gathering in seamless cooperation
The entire scenario ends up being somewhat ridiculous but also allows you to get to know the people youre playing with a bit better
We technically play a copy of Burn Down the House but in practice, I cast it to create Devils about 75% of the time
More importantly, you can sacrifice the land to bring back a Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand, which is a solid utility land in Standard and Commander
Most of the powerful additions to the Cube produce degenerate amounts of mana and propel slower controlling decks into the late game, where their most powerful spells can shine
Finally, our last key difference: general tutorability