Weakness: Fire (x2) Resistance: Grass (-30) Retreat: 1 #085 Galarian Perrserker Metal HP120 Stage 1 Evolves from Galarian Meowth [M][C] Sharp Claws: 30+ damage
This deck is all about time, the adjustment of time counters, and taking advantage of the ability to bring in spells when you want, disabling your opponents at the opportune time
Overall, the Aromage strategy initially struggled, but Aromaseraphy Jasmine fixed nearly every difficulty that the archetype faced
Declan used the effect of "Caesar" to revive them, though at the cost of taking damage again on his next turn, and then he Tributed them with "D/D/D Human Resources" - bypassing the damage he would have taken - to add his "D/D Savant Galilei" and "D/D Savant Kepler" to his hand - Pendulum Monster prototypes that he proceeded to activate on his next turn
C Common Dragunity Legion X TRAP Continuous You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters
In game 1, it is usually okay to load up one land with as many Auras as it can handle since no deck packs Stone Rain effects main at the moment (but that could change if this deck picks up)