Going Second Turn 1 (2 Don): 1-cost searcher
Any card with a janky 2-piece combo has my interest
Because there was so little blocking going on, and because the creatures were so aggressively costed (you won't see too many two power evasion creatures for two mana anymore much less having multiples in the common slots of each color), games tended to end on turn five
It comes in tapped, and therefore telegraphs itself heavily, but it can also be held up at instant speed once untapped, which is a big edge over its peers
The indexes include only the base cards, no parallels and the index only considers ungraded cards
Instead of long-term value, a heavy kicker deck wants to play tempo, depending on bounce from Into the Roil and Cunning Geysermage, efficient beef from Vine Gecko and Gnarlid Colony, and preferably, several copies of the terrifying Risen Riptide