People often overlook the fact that these cards can be used to destroy lands because theyre so used to the idea of land destruction being a taboo that cant be questioned
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The best ones to do that are artifacts, so any drafter can use them, but some colored ones look interesting as well: And to help with critical mass, there are some Changelings and clones that are commonly used anyway: Ideally, the effect I want to achieve is: - 1-2 decks per pod have minor tribal themes (say, RG Beatdown with Krenko, Mob Boss, Siege-Gang Commander and Goblin Warchief doing cute things) - In about 50% of the drafts, a dedicated tribal deck is drafted, running the generic tribe enablers (White weenie running mostly Soldiers with Adaptive Automaton, Harsh Mercy, Mutavaultand Obelisk of Urd) - Once in a blue moon, someone puts together Shriekmaw, Mulldrifter, Flickerwisp, some clones, changelings and the tribal cards and makes a crazy 4-color Elementals blink deck that's bad but loads of fun
When you combine the awesome power of red with the inquisitive and insightful nature of blue, you get Izzet, the color combination of your classic mad scientist
This allows you to get around common traps for drawing cards
This can be a major swing in your favor, allowing you to reuse tap abilities on those creatures, or just untap them after attacking