This land taps to add one mana to your mana pool, though it is limited to only making mana based on what your other lands can produce
This is the sixth expansion to come to Lorcana and although it doesn't introduce any major changes to the game, such as the Location cards of Into the Inklands , many of these cards will still shake things up pretty well at the table
Card Name Mana Cost Type Legendary Creature Human Knight Rarity Rare rules Text Whenever a creature you control attacks alone, it gains double strike until end of turn
As with most card games, what seems like a big cost is never as costly as it might seem, especially when paired with amber or sapphires ability to convert healing into value, or amethysts new ability to move damage from your characters to opponents characters
Quick note : All prices are quoted in U.S
While this doesnt immediately sound useful, the inclusion of characters with enters play and exits play abilities means you can multiply the uses you get out of each card