What I mean by that is, if I released a new pack of CFDF cards - don't think you've gotten away from that analogy just yet - and one particular character card dominated 80 or 90% of competitive decks, then power creep can be a good thing, diluting the potency of the offending card by way of newer, more powerful alternatives, or counters
Since flipping Chandra, the Roaring Flame requires three damage and then you can immediately +1 for two damage, assuming you untap with Chandra, Fire of Kaladesh and have a couple spells in hand, five damage is the floor
doubt this is any different
Focus on 12 types of Pokmon so its easier to draw the cards you need
If you manage to activate Velomachus Loreholds activated ability to play some land destruction while your opponents have relatively weak boards, you can get yourself ahead pretty quickly
When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible)