Its a cool card with a die-rolling mechanic, but why is this here
Getting a card that costs 0 includes lands, so we can transmute this land to find the more broken lands or combo cards like Zuran Orb and Mana Crypt
Miirym, Sentinel Wyrm is likely to be one of the most popular Commanders from the set, and Ill have an article up soon on some of the more fun things you can do with it mostly involving Sneak Attack
Shuffle the cards you discarded in this way back into your deck
First, Throw lets you fling an attached Equipment off of Cap to deal damage equal to its mana value, divided however you like among up to three targets, while Catch automatically re-attaches an Equipment at the start of combat so the shield always comes home
Fortunately for all of us, this power comes at a cost