Wear / Tear has been a sideboard staple pretty much ever since it was printed, and it doesnt seem to be going anywhere
Rarity : Rare Cost : G Colour Identity : Green Usage : Offers a gradual win condition that incentivizes mana ramp and protection strategies
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn
These can be gargantuan creatures, powerful Equipment cards, or devastating spells
And another, that is dripping with detail and extras, that would pretty much look like super grainy multi-color sand at card size
Rarity : Rare Cost : 4 Colour Identity : Colourless Usage : Serves as a combo piece in storm decks, allowing for massive life gain and a potential one-shot kill