Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland
While there are a few other possible options, they feel less likely due to power level or complexity than everybodys favorite giant killer zombie
They can be extreme deadweight in your hand if you cannot cheat them out, so it's very important to jam some artifact cost reducers into your deck such as Foundry Inspector and Cloud Key
Event Coverage - May 17, 2005 - Wayback Machine Terry Soh Wins Magic Invitational 2005
Use some other real cards as a reference when you do this test
Theres a distinction between a showcase frame and similar stylistic changes