Its probably that you get to play red cards, which I fundamentally think at the most fun-promoting cards in Commander, augmenting any color or color pair with the juice to get things done with a little chaos and unpredictability thrown in there for good measure
Rather, its the incredibly broad and varied options its capable of knitting together into totally unforeseen strategies that creates an imbalance, and the ease with which even a modest burst of early triggers can snowball into a massive resource lead or outright victory
You must always wait one turn before evolving a Pokemon
Stitch, Rock Star has a resource cost of 6, attack power of 3 and a defense rating of 5
There are a few mechanics however that do allow for free spells without being far far too good or plain rubbish
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