A creature's toughness is simultaneously its defense and its health, as once a creature sustains an amount of damage equal to its toughness, it dies
Then it flips and helps keep you alive, unlike others and lets you recast your and other stuff too that you built around
Krark, the Thumbless leads to funny, coin-flippy games, at least until you bust out cards like Spark Double and a partner commander like Sakashima of a Thousand Faces to start breaking things
Amber protects key characters, heals damage, and keeps the board stable
Data was taken on July 03, 2026 For this year, we are changing the rules a bit
I like it, even if it ends up being quite wordy to work out