Theres also the typical chapter on creating adventures in the setting, as well as a chapter going over the treasures you can expect to find in a campaign set in the sprawling Ravnica cityscape
Like Heroic Intervention, you can use it to nullify most sweepers and all single-target removal, but unlike Heroic Intervention, its also capable of protecting yourself from game-ending spells and abilities
Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle
A four-color bomb in any format, the supremely low pull rate for this rendition of this Angel means that a high price point makes sense
The Shock Lands It feels like a bit of a cop out to end on these, but they will without a doubt be the most important cards in Standard from this set
Exile is nice, that probably more than offsets the risk of the 3/3 token but the sorcery speed on top of the target restriction makes this undesirable for most cube settings