Ensuring that the commander is your most accessible piece underscores not only its strategic value but also its flavor, bearing in mind rules 3 and 4 and the impacts they have on gameplay
Because of that, I didn't feel confident about adding Endwalker cards to the file until we were well into the middle of set design and had a clearer sense of what would truly resonate with players
Everything Two Players Need to Get Started Here's everything included in each Magic: The Gathering Assassin's Creed Starter Kit: 2 Ready-to-play 60-card decks: 1 Ancient Arsenal (Red-White) 1 Brotherhood Agents (Blue-Black) 1 Magic Play Guide booklet 2 Deck boxes 2 Traditional foil mythic rares 6 Non-foil rares 2 Double-sided tokens The two decks found inside Starter Kits include 31 cards exclusively found in this product: 2 mythic rares, 6 rares, 8 uncommons, 9 commons, and 4 basic lands with unique artwork
As I mentioned above, attacking generates a tonne of value for most casual decks nowadays
Four preconstructed Commander decks joined the game, each one more terrifying than the last
This mechanic feels like having a secret informant working for your team