Overall, Amethyst, Ruby, and Steel are more focused on attacking while Amber, Emerald, and Sapphire are more supportive, but each can be used to make interesting combinations and people can experiment with seeing what strategies work with their personal play style
I know my penny sleeves have seen some heavy play, but your custom sleeves shouldn't look beat up after a few months
Since it comes back as an enchantment after death, most decks struggle to deal with it fully
We now have a spellslinging payoff that pumps out Dragon tokens
Using one of these legally requires that your deck conform to both its ink types, which some may consider to be a restriction
This was a slog, but 14 picks up so hard afterwards More Recent Game: Final Fantasy Strangers of Paradise/ 8 for mainline games