Third, see if you can find lands that cover more than one of your colors (especially if they can enter untapped)
The "Danger!" archetype synergizes especially well with archetypes that benefit from being discarded, such as the "Dark World" and "Fabled" monsters
This format is perfect for veteran players who want to experiment with unique combinations or revisit sets from Magic's past
Besides, I want to play a tapped land on turn 1 unless I know I can spend the mana (Bolt or Inquisition)
Cards that say "1+ non-Tuners" or "1 or More non-Tuners" can use multiple non-Tuner Monsters for their summoning, but there are cards that will require exact numbers, like Celestial Double Star Shaman, or a higher minimum of non-tuners, like Trishula, Zero Dragon of the Ice Barrier
You can decide to put it into your hand if you'd rather not play it or if it has a comes-into-play effect that requires it to be played from your hand