So what if you could have the same effect but a turn sooner
If it's a character card, they may put it into their hand
The real-world version is a Trap card which, at the cost of tributing any number of non-Token Monsters, will force the opponent to send the same number of Spell Cards from their deck to the graveyard
Zephyr Boots is more budget still, and trades off value for some evasion
Basic Charmers can steal away monsters that match their Attribute, and if you control even one Charmer, you can fill the field with familiars
C Common The Forceful Checkpoint X TRAP When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice)