Copying spells like [casthaven]Rite of Replication[/casthaven], [casthaven]Fate Infatuation[/casthaven], and [casthaven]Stolen Identity[/casthaven] make Clone look silly
According to Mark Rosewater, these reprintings upset the silent majority of Magic collectors, and Wizards once again changed the reprint policy, this time to include premium versions of cards
7.5%inclusion 0.9lift 167 decks 2.21K decks Aetherize 7.4%inclusion 0.3lift 973 decks 13.1K decks Return of the Wildspeaker 7.1%inclusion 0.2lift 254 decks 3.55K decks Desynchronization 6.4%inclusion 0.5lift 841 decks 13.1K decks Sultai Charm 6.4%inclusion 0.4lift 227 decks 3.55K decks Sorceries Farseek 49%inclusion 0.1lift 1.74K decks 3.55K decks Rampant Growth 46%inclusion 0.3lift 1.62K decks 3.55K decks Kodama's Reach 45%inclusion 0.3lift 1.59K decks 3.55K decks Nature's Lore 33%inclusion 0.1lift 1.18K decks 3.55K decks Feed the Swarm 31%inclusion 0.4lift 4.09K decks 13.1K decks Exterminate
It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on
The reason is because you'll find yourself doing a whole lot of nothing in the early part of the game, and you'll often be dead long before you get to cast those big, powerful (and expensive) spells
Omega, Heartless Evolution Omega, Heartless Evolution is a beast at lower power levels where you can flicker your commander or use Panharmonicon and similar effects to lock your opponents out of the game with stun counters