You can, however, pay additional costs, such as a kicker cost
Crunching numbers is their specialty
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Plenty of decks are built with a two-card I Win! condition just to hedge their bets against other combo players, but thats not what I want to try to accomplish here and I think pushing for fast games or cheap endings like that erodes the value of your Commander
Do green cards have good removal
It magnifies, massive, damage that can be split up, like Arc Lightning into dealing 9 damage, and it increases damage to foes and their things only, so Red mass burn damage like Pyroclasm will deal four to your foes, but only 2 to your stuff