Energy: 25x Fighting Energy Pokemon: 4x Mankey (LV 7) 1x Primeape (LV 35) 4x Machop (LV 20) 3x Machoke (LV 40) 2x Machamp (LV 67) 4x Hitmonlee (LV 30) 2x Hitmonchan (LV 33) Trainer: 4x Bill 2x Switch 2x PlusPower 2x Defender 3x Gust of wind 2x Potion =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 7) SECRETS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section has tips and tricks for the game
First, Wizards declared that some, but not all, of the cards from the set would be tournament legal this time, which was the first red flag
Witchs Clinic Note that Witchs Clinic just says commander, and not commander creature
Kindred is a card type, not a supertype, so you can use it to enable delirium abilities
Lillie's Clefairy ex isn't even close to #2 in value, either
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