Don't worry, we kept all the important games that R&D actually needs to do its job
In the Pokemon TCG, Darkrai is just as cool with a unique, lore-accurate Move to give your opponent some nightmares
Three mana for a 1/1 flyer that stuns something is probably already a playable card especially in a format with a Faerie deck and some payoffs for tapping things, so the fact that you also have the option of just playing this on turn one makes this a nice Common One of the downsides with counter magic that gives your opponent the option of paying mana to ignore it is that it gets worse as the game goes longer, but the Faerie upside here helps hedge against that
This move is learned at level 45 in the eighth generation
7 Entei GX (Secret) $19.58 A Fiery Rainbow Blast Entei is another legendary inclusion, but isn't technically shiny, though the Rainbow Secret Rare coloring can give a shiny appearance of sorts
I would only use Giant Tale at the end of the game if you need some miracles to win the game, or you don't have any energy left besides the four on Dragonite ex and you have more than 1 of your opponent's Pokemon to knock out still