and the drawback of losing at your next end step never comes into play because you never reach your next end step
Green, keeping in line with its tendency towards creatures with high stat lines or large costs, typically grants card draw as a reward for playing high-power or high-cost creatures, keeping them on the board, dealing damage to a player, or bases its card draw off of the power of your creatures (for example, "when this creature deals damage to a player, draw cards equal to its power")
Unsurprisingly, Charizard makes another appearance among the best Darkness Ablaze chase cards with a VMAX version that will earn its place on this list and in your heart
It's the sort of thing you can do to win the game or, at least, put you so far ahead there isn't much anyone can do about it
Well, at least it no longer has flashback
The game also supports limited wonder picks, a mechanic that presents a five-card pack owned by another player