The five distinct clans of Tarkir return, each bringing their own rich culture and engaging gameplay mechanics by utilizing a brand-new keyword unique to each faction: Each clans distinctive three-color gameplay and their new abilities provide a wealth of fresh strategies to command as you battle for survival
There are still plenty of powerful uncommon legends, though, and they're mandatory if you're playing Pauper Commander
This not only allows your deck to have access to additional colors but also helps get around the command tax since each of your commanders gets its own command tax, helping ensure you always have something to play from the command zone if you have nothing better to do
So for example, if you and your Living End opponent each have your hate, you are more likely to lose
Its interesting to see that most cards with affinity are artifacts that dont have colored mana in their mana costs, which means that you can effectively cast a spell with affinity for free
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